THE LAWS OF EUCHRE
Adopted by the Somerset Club of Boston
March 1, 1888
H. C. Leeds + James Dwight
28. Each player deals in turn; the right
of dealing goes to the left.
29. The player on the dealer's right
cuts the pack, and in dividing it he must
not leave fewer than four cards in either
packet. If in cutting or in placing one of
the packets on the other, a card be exposed,
or if there be any confusion of the
cards, or a doubt as to the exact place
where the pack was divided, there must
be a fresh cut.
30. When a player has once separated
a pack he cannot alter his intention; he
can neither re-shuffle nor re-cut the cards.
31. When the pack is cut, should the
dealer re-shuffle he loses the deal.
32. After dealing, the dealer should
put the pack at his right hand.
A NEW DEAL.
33. There must be a new deal by the
same dealer if during the deal or during
the play of the hand the pack be found
to be incorrect or imperfect; but all points
scored on previous hands stand.
34. If any card be found faced in the
pack before a lead is made, there must be
a new deal.
35. If, while dealing, a card be exposed
by the dealer or his partner, the adversaries
can call for a new deal, provided that
neither of them has touched the cards. A
card exposed by either adversary gives
that claim to the dealer, provided that his
partner has not touched the cards. If a
new deal does not take place, the exposed
card cannot be called.
36. If, during the deal, a player touch
any of his cards, the adversaries may do
the same without losing their privilege of
claiming a new deal, should chance give
them such option.
37. If, in dealing, one of the last cards
be exposed, and the dealer turn up the
trump before there is reasonable time for
his adversaries to decide as to a fresh deal,
they do not thereby lose their privilege.
38. A deal made with the adversaries'
cards is good, provided that the trump
card has been turned. If not, a new deal
may be claimed. The players thus losing
their cards may reclaim them at the end
of the deal.
39. Should the dealer, in turning the
trump card, expose any other card of the
pack, there must be a new deal.
40. A deal out of turn can be stopped,
if the error be discovered before the trump
card is turned; otherwise the deal stands.
41. A misdeal loses the deal.
42. It is a misdeal,—
I. Unless five cards are dealt to
II. Unless the dealer begin by giving
two cards to each player in turn
in the first round of the deal, and three
in the second, or vice versa.
43. A misdeal does not lose the deal
if during the dealing either of the adversaries
touch the cards prior to the dealer's
partner having done so. Should the latter
have first interfered with the cards, notwithstanding
either or both of the adversaries
have subsequently done the same,
the deal is lost.
44. If the adversaries interrupt a dealer
while dealing, either by questioning the
score or asserting that it is not his deal,
and fail to establish such claim, should a
misdeal occur he may deal again.
45. Should a player take his partner's
deal and misdeal, the latter is liable to
the usual penalties, and the adversary next
in rotation to the player who ought to
have dealt, then deals.
CARDS LIABLE TO BE CALLED.
46. All exposed cards are liable to be
called, and must be left on the table; but a
card is not an exposed card when dropped
on the floor or elsewhere below the table.
The following are exposed cards:—
I. Two or more cards played at once.
II. Any card dropped face upwards,
or in any way exposed on or above
the table, even though snatched up so
quickly that no one can name it.
III. The trump card if lifted from
47. If any one play to an imperfect trick
the highest card on the table, or lead one
which is a winning card against his adversaries,
and then lead again, or play
several such winning cards one after the
other, without waiting for his partner to
play, the latter may be called on to win,
if he can, the first or any other of those
tricks, and the other cards thus improperly
played are exposed cards.
48. If a player or players, under the
impression that the game is lost or won,
or for other reasons, throw his or their
cards on the table face upwards, such
cards are exposed, and can be called, each
player's by the adversary; but should
one player retain his hand, he cannot be
forced to abandon it.
49. If all four players throw their cards
on the table face upwards, the hands are
abandoned, and no one can again take up
his cards. Should it then be proved that
the game could have been saved or won,
no such claim can be entertained unless
a revoke be established.
50. In a lone hand, should either adversary
abandon his hand by laying it face
upwards on the table, or by failing to
play to every trick, the party playing alone
scores five points.
51. A card detached from the rest of
the hand is liable to be called if either
of the adversaries can name it; but should
an adversary name a wrong card, he is
liable to have a suit called when he or
his partner next lead.
52. If any player lead out of turn, the
adversaries may either call the card erroneously
led, or may call a suit from him
or his partner when it is next the turn of
either to lead.
53. If any player lead out of turn, and
the other three have followed him, the
trick is complete, and the error cannot be
rectified; but if only the second, or the
second and third, have played to the false
lead, their cards, on discovery of the mistake,
are taken back, and there is no
penalty against any one except the original
54. If a player who has rendered himself
liable to have his highest or lowest
called, fail to play as desired, or if when
called on to lead one suit, lead another,
having in his hand one or more cards of
the suit demanded, he incurs the penalty
of a revoke.
55. In no case can a player be compelled
to play a card which would oblige
him to revoke.
56. The call for an exposed card can
be repeated until such card has been
57. If a player called on to lead a suit
have none of it, the penalty is paid.
CARDS PLAYED IN ERROR.
58. Should the third hand play before
the second, the fourth may play before his
59. Should the third hand not have
played, and the fourth hand play before
his partner, the latter may be called on
to win or lose the trick.
60. Should any one have omitted playing
to a former trick, and such error be not
discovered till he has played to the next,
the adversaries may claim a new deal.
Should they decide that the deal stand
good, the surplus card at the end of the
hand is considered to have been played to
the imperfect trick, but does not constitute
a revoke therein.
61. If any one play two cards to the
same trick, or mix his trump or other
card with a trick to which it does not
properly belong, and the mistake is not
discovered till the hand is played out,
he is answerable for all the consequent
revokes he may have made.